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opposite of unity

  • Vector arithmetic is fundamental to 3D graphics, physics and animation and it is useful to understand it in depth to get the most out of Unity. Below are descriptions of the main operations and some suggestions about the many things they can be used for. 向量运算是三维图形,物理和动画的基础,对它深

    时间:2014-08-02

  • 输入 Input 阅读:2111次

    Desktop Note: Keyboard, joystick and gamepad input works only on the desktop version of Unity. 注意:键盘,操纵杆和游戏手柄输入仅工作于Unity桌面版本。Unity supports keyboard, joystick and gamepad input. Unity支持,键盘,操纵杆和游戏手柄输入。Virtual axes and buttons can be created in the Input Manag

    时间:2014-08-02

  • There are three class methods you can use to build AssetBundles: 有三个函数可以用来建立 AssetBundles: [*]BuildPipeline.BuildAssetBundle allows you to build AssetBundles of any type of asset. BuildPipeline.BuildAssetBundle 让你可以使用任何类型的资源建立AssetBundles。 [*]BuildPipeline.BuildStreamed

    时间:2014-08-06

  • 输入 Input 阅读:2141次

    Desktop Note: Keyboard, joystick and gamepad input works only on the desktop version of Unity. 注意:键盘,操纵杆和游戏手柄输入仅工作于Unity桌面版本。Unity supports keyboard, joystick and gamepad input. Unity支持,键盘,操纵杆和游戏手柄输入。Virtual axes and buttons can be created in the Input Manag

    时间:2014-08-24

  • If you are about to lightmap your first scene in Unity, this Quickstart Guide might help you out.如果你是在Unity第一次接触光照贴图,这个快速指南可以帮助你快速了解。Lightmapping is fully integrated in Unity, so that you can build entire levels from within the Editor, lightmap them and have your mater

    时间:2014-08-26

  • 检视面板 属性 Name 名称The name of the string used to check this axis from a script. 名称用于从脚本使用这个轴Descriptive Name 描述名称Positive value name displayed in the input tab of the configuration dialog for standalone builds. 正值名称显示于配置对话框的输入标签,用于独立版。Descriptive N

    时间:2014-09-02

  • Magical moments: What the Everyplay acquisition means for developers奇妙时刻:Everyplay acquisition(Unity中,移动游戏的重播共享功能)对于开发者的重要意义来自官方2014/07/14的博客 这篇Unity官方博客,我将分为(上)、(下)两部分发出。(下)中明显涉及到更多的Everyplay acquisition,以及作者的分

    时间:2015-07-15

  • 想要苹果或安卓那种手指滑动屏幕的效果。 使用的是scrollview来演示。 它是iphone的开发,我发一下android上的,选择里边的item还没添加进来。 [mw_shl_code=applescript,true]using UnityEngine; using System.Collections; public class TestUI : MonoBehaviour { public Vector2 scrollPosition = Vector2.zer

    时间:2015-10-22

  • 时间:2015-11-03

  • Unity recently added some excellent 2D tools to their engine, which filled a hole that previously required third party plugins or a lot of effort for simple games. Now that we have these new tools, we need to learn how to use them. Simon Jackson, known for his Darkside Genesis blog and efforts in th

    时间:2015-11-13

  • ShaderLab:Legacy Lighting着色编程规范:旧版光照模型 The material and lighting parametersare used to control the built-in vertex lighting. Vertex lighting is thestandard Direct3D/OpenGL lighting model that is computed for each vertex. Lighting on turns it on. Lighting isaffected by Material block, Col

    时间:2016-04-19

  •   Unity官方文档中有一篇是讲图形性能优化的,这篇文章无疑是指导Unity开发图形优化的最佳文章。Unity圣典曾翻译过旧版,但是太老了,跟最新文档差别很大。我试着翻译一下最新文档,点击查看E文链接。   Optimizing Graphics Performance 图形性能优化   Good performance is critical to the success of many gam

    时间:2016-04-22