找回密码
 注册帐号

扫一扫,访问微社区

audioechofilter 音频回声滤波器

2015-1-3 02:07| 发布者: 杨炎| 查看: 2082| 评论: 0|原作者: 蛮牛|来自: unity3d脚本manual

摘要: audioechofilter 音频回声滤波器inherits frombehaviourthe audio echo filter repeats a sound after a given delay, attenuatingthe repetitions based on the decay ratio.音频回声滤波器在一个给定延迟重复一个 ...

audioechofilter 音频回声滤波器

inherits frombehaviour

the audio echo filter repeats a sound after a given delay, attenuating

the repetitions based on the decay ratio.

音频回声滤波器在一个给定延迟重复一个声音,衰减基于衰变率的重复。

note: this filter is only available on the pro version.

注意:audiodistortionfilter仅在专业版可用。

variables变量

delay

echo delay in ms. 10 to 5000. default = 500.

以毫秒为单位回声延迟。10~5000,默认=500。

decayratio

echo decay per delay. 0 to 1. 1.0 = no decay, 0.0 = total decay (i.e. simple 1 line delay). default = 0.5.

回声每次延迟。0~1,1.0=不延迟,0.0=总延迟。默认=0.5。

drymix

volume of original signal to pass to output. 0.0 to 1.0. default = 1.0.

原始信号输出的比率。0.0~1.0,默认=1.0。

wetmix

volume of echo signal to pass to output. 0.0 to 1.0. default = 1.0.

回声信号输出的比率。0.0~1.0,默认=1.0。

inherited members继承成员

inherited variables继承变量

enabled

enabled behaviours are updated, disabled behaviours are not.

启用行为被更新,禁用行为不更新。

transform

thetransformattached to thisgameobject(null if there is none attached).

transform附加到gameobject(游戏物体)(如无附加则为空)。

rigidbody

therigidbodyattached to thisgameobject(null if there is none attached).

rigidbody附加到gameobject(游戏物体)(如无附加则为空)。

camera

thecameraattached to thisgameobject(null if there is none attached).

camera附加到gameobject(游戏物体)(如无附加则为空)。

light

thelightattached to thisgameobject(null if there is none attached).

light附加到gameobject(游戏物体)(如无附加则为空)。

animation

theanimationattached to thisgameobject(null if there is none attached).

animation附加到gameobject(游戏物体)(如无附加则为空)。

constantforce

theconstantforceattached to thisgameobject(null if there is none attached).

constantforce附加到gameobject(游戏物体)(如无附加则为空)。

renderer

therendererattached to thisgameobject(null if there is none attached).

renderer附加到gameobject(游戏物体)(如无附加则为空)。

audio

theaudiosourceattached to thisgameobject(null if there is none attached).

audiosource附加到gameobject(游戏物体)(如无附加则为空)。

guitext

theguitextattached to thisgameobject(null if there is none attached).

guitext附加到gameobject(游戏物体)(如无附加则为空)。

networkview

thenetworkviewattached to thisgameobject(read only). (null if there is none attached)

networkview附加到gameobject(游戏物体)(只读)(如无附加则为空)。

guitexture

theguitextureattached to thisgameobject(read only). (null if there is none attached)

guitexture附加到gameobject(游戏物体)(只读)(如无附加则为空)。

collider

thecolliderattached to thisgameobject(null if there is none attached).

collider附加到gameobject(游戏物体)(如无附加则为空)。

hingejoint

thehingejointattached to thisgameobject(null if there is none attached).

hingejoint附加到gameobject(游戏物体)(如无附加则为空)。

particleemitter

theparticleemitterattached to thisgameobject(null if there is none attached).

particleemitter附加到gameobject(游戏物体)(如无附加则为空)。

gameobject

the game object this component is attached to. a component is always attached to a game object.

组件附加的游戏物体。一个组件总是被附加到一个游戏物体。

tag

the tag of this game object.

游戏物体的标签。

name

the name of the object. //物体的名字

hideflags

should the object be hidden, saved with the scene or modifiable by the user?

物体是否被隐藏、保存在场景中或被用户修改?

相关阅读

文章点评
相关文章